All projects
Games
Bifröst Bridge
The Challenge
Mobile puzzle games lean on timers and ad gates to manufacture pressure. We wanted difficulty to come from the board alone.
The Solution
A deterministic solver runs in CI against every level, guaranteeing a single minimal solution and no dead ends. The build ships to all three platforms from one codebase.
screenshot / demo video
Technologies Used
TypeScript
Shared solver used by both the game and the level editor.
Canvas 2D
60fps on five-year-old hardware.
Capacitor
Single build to iOS, Android and web.
